Welcome! Besides being great fun, games also teach. We focus on games that teach leadership skills:
Games for Commanders
Our stunning games not only look great but are highly acclaimed for design and most importantly:
What is Supremacy?
It is a classic grand strategy board game. Six superpowers battle it out for economic, political and military dominance with one slight catch: Nukes. Yep, think Risk with ICBMs.
On this site, you will find lots of great resources and information on Supremacy 2020. Here are some other interesting articles on gaming in general:
We Believe That:
Complexity does NOT equal Realism.
The rules should be simple. Game strategy and interaction with other players is the part that should be complex.
Players should not have God like knowledge and control over the battlefield.
Much like real life, players must face the unknown and learn to adapt to chaos and unexpected outcomes.
The best part of a game is the live interaction with another player.
Not looking up rules and numbers on tables.
Why play games?
What makes a game fun? Moving up a level by accumulating a bunch of points? Building something complex through a bunch of tedious, repetitive work? Reading a bunch of complex rules and figuring out how the game is supposed to be played? Finding the ‘perfect’ strategy and executing it properly?
We believe that the real fun is People. Not the game. Not the rules.
What do you want to learn? A bunch of complex game techniques in a 30-100 page fine print rule book? Things like ZOC, LOS, CRTs, DRMs and Command Points. How does that help you in life? What does that have to do with history? Some wargames delve into the complexity of weapon systems. They read like engineering technical manuals. There is a place for this if you want to learn how certain weapon systems interact with each other. What does this teach about leadership? Command?
Our games focus on Command.
The original lure of wargames was: What if YOU were in command? Could you have won at Gettysburg? Most wargames bear little resemblance to command. They are more like engineering exercises in mathematical odds analysis or accounting. What is the perfect move for a game that has the highest calculated odds to win? Lets play it 20 times to find the perfect plan. Real leaders only get 1 chance to fight a battle. Robert E Lee wasn’t worried about hex grain or zocs at Gettysburg.
Rather than teaching you to be a worker, accountant or mathematical engineer, we like games that teach Command Skills. Leadership & Communication. Skills like: Analysis, Planning, Decision Making, Teamwork, Clear and Effective Orders, Negotiation, Persuasion, Diplomacy, Alliance Building. Maintaining Confidence, Vision and Persistence in the face of adversity and fear of the unknown.
Other Games We Like:
East Front -Columbia Games
Bobby Lee -Columbia Games
The Resistance -Indie Boards & Cards
Texas Holdem Poker –
Tac Ops 4 -Battlefront
Command Ops -Panther Games