How Does Movement Work in Brandywine?
Let’s work through an example turn. First you pull a Command Chit from a cup.
Cornwallis’ wing is pulled to move first.
The Colonists roll to preempt this move. They succeed by rolling Sullivan’s rating or less.
This lets Sullivan’s wing move before Cornwallis!
The British roll for Cornwallis to preempt Sullivan’s move.
The British fail the roll!
So Sullivan moves first anyways.
Cornwallis’ wing moves next:
How Does Combat Work?
Sullivan moves first again on turn 2.
Next Cornwallis moves. Instead of moving, the artillery bombards. The dice only score hits on 5 or 6 because the rebels are in the woods.
The first hit flips the target piece.
The 2nd hit forces it to retreat.
Next, Cornwallis’ pieces move forward to attack!
The defenders fire! Scoring hits on 4, 5 or 6.
The first hit flips Lord Grey.
The 2nd, forces him to retreat.
(a 3rd hit would have destroyed him)
The fire is simultaneous, so Lord Grey still fires back. Mathew could retreat with Lord Grey. Instead the British decide to advance him forward and press the attack!
Lord Grey only scores 1 hit with the 5 since the defenders have cover from the woods and the hill. This hit flips the last defending piece!
Play now falls to the Colonists. They could:
(giving up a key defensive position to the British)
stand and FIRE!
(risking another round of fire with the British that could destroy the piece)
This is a very tough call. The Colonists decide to stand and fire since they have the benefit of cover.
The British must make this same choice. They could voluntarily call of this attack and withdrawal Mathew
stand and FIRE!
They decide to press the attack! So they fight another round.
The Colonials fire, scoring 2 hits!!
Normally, this would flip and force the attacker back, ending the combat.
This piece is the King’s Guards: An Elite piece!
They absorb the first hit,
So the 2nd hit just flips them.
Now the King’s Guard fires:
The 4 misses because of the woods.
The 5 and 6 both hit!
Scott’s Brigade is already flipped.
So the first hit forces him to retreat.
The 2nd hit destroys him!
The Colonial player is in big trouble!
After resolving the combat to the left, the end of the 2nd turn looks like this:
This Sounds Great!
Where Can I Get It?