Everybody knows now what Custer did wrong on June 25th. His command of 208 men faced 2,000-3,000 warriors. It is easy to point fingers with the facts of hindsight. The problem was that Custer did not know what he was up against.
Custer’s mission was to engage/capture the hostile camp, to bring them into compliance on the reservation before they could escape and disperse. Could you have done better? What if the number of hostile warriors was unknown?
In this exciting game, you must face the same problems as Custer. The enemy strength varies widely from game to game and is hidden until after you engage. How many warriors will be there? 150 or 3,000?
If you move too slow and timidly, the enemy will escape: you lose. If you find more than you can handle, can you withdrawal in an orderly defense and preserve your command until reinforcements arrive? How long will it take? Your victory depends on how well you respond to whatever YOU find at The Little Bighorn.
Custer’s Last Stand: 1-11 players fight for survival in this desperate game, where the enemy’s strength is unknown! Little Bighorn uses the same simple 1 page rule format of the Pub Battles series. Formations moving by random chit pull and combat resolved by simple die rolling with no CRT.
In this tense game of Custer’s Last Stand, players can bring their own force to the battle that remains hidden until contact. The Sioux can bring 1-7 tribes. The 7th Cavalry can bring 1-4 Battalions including the Gatling guns!
Victory varies depending on the forces present. The more you bring to the battle, the more points you lose and the harder it is to win.
A badly outnumbered Cavalry force can still win by driving deep into the heart of the camp and seizing a NC piece. (Non Combatant: old men, women and children) Holding NCs as hostages, the warriors will stand down and surrender without a fight. Custer’s drive may seem reckless at first glance but this was his goal for the battle and he came very close to pulling it off.
Includes: Premium canvas Commander’s map, 6 dice, rules (1 legal page!) and custom, hardwood, kriegspiel style game pieces.
Scale: Battalion / Company
Complexity: Simple / Moderate
Playing Time: 1.5 hours!
Note: This does not include the custom measuring sticks.
Those are sold separately.