The economics: trade, loans, bonds, resource cards, market etc are fascinating. This is one of the most remarkable things about Supremacy. They make an incredible model of world trade. All of these things however cost a lot of time. Sometimes, we just want to fight!
These rules dramatically speed up the game. All the economics are cut out and streamlined. It’s all boiled down to just attack and build.
With everything stripped out, the Victory becomes much more clear. It is all about growth. If you sit and build, your score is ZERO. You must attack.
Each player should start with their regular forces but no money.
Ignore all Salaries. Everything is now free!
Blockades and Seizures work the same.
Collect $100 BL per resource if it is part of a full set.
Collect $50 BL per resource for all others.
Example: 3 Min 5 Grn 3 Oil
Makes 3 full sets which produces:
3 sets x 3 res x $100 BL = $900 BL
Plus there are 2 extra grain that produce $50 BL ea.
So your Total Income would be: $900 + $50 + $50 = $1,000 BL
There is no Trading, Loans or Bonds. Cut this Phase.
Instead of paying resources to launch an attack, pay $300 BL cash for a regular 3 operation attack.
Instead of paying resources to move, pay $100 BL cash.
Building now only requires cash, no resources:
Army / Navy $100 BL
ICBM $500 BL
ABM $1,000 BL
You must still research to get new Company cards and build ICBMs & ABMs. The cost is the same: $200 BL per card you turn over.
Ending the Game
Record your starting production at the beginning of the game.
Your total score is:
Total Ending Production – Starting Production