This guy brings up several, fantastic points. It reminds me of Pub Battles. Some Grognards will complain about the lack of detail: “Where are the different combat factors and morale ratings, accounting for each individual unit? This game doesn’t look very ‘realistic’.”
Actually, it’s the opposite. As Dr. Pulsipher points out here, in real life, you don’t know all that information. You often don’t even know where your units are or what their current strength / status is!
Pub Battles pushes in this direction. Kriegsspiel goes even further! While gaming with the guys at the Command and General Staff College, I noticed a behavior I see often in Kriegsspeil: No Reports!
Each turn, the Commander sends out orders to his subordinate units. Fine, but they never report back. No SitReps. Where are they? What is their status? What is the enemy doing in their area? What do they expect to happen next? What do they need or want for support? Nothing. Silence. Turn after turn.
After 3-4 turns of silence, the Commander actually had to send out an Order to all his subordinates, instructing them to: REPORT! So simple. So crucial. So often overlooked.