Pub Battles Miniature Scales

The Pub Battles rules make an excellent system for miniature games.  They are:

  • Fast  (complete an entire battle in 1-2 hours)
  • Accurate, and
  • Easily accommodate multiple players

These scales will help you to setup and play miniature battles with Pub Battles rules.

Time scale

1 turn = 1.5 hours.

Map scale

1 mile = 3.75 inches.

Movement Rates

1 Mounted move = 7.5 inches. 1/3 Mounted move = 2.5 inches.

1 Foot move = 5.25 inches. 1/3 Foot move = 1.75 inches.

Unit Scales

Blocks are:  1 7/8 x 3/8 inch.

HQs:  3/8 x 3/8 inch.

For large armies, units typically represent Divisions.  2,500-5,000 men.

For smaller engagements, they can represent Brigades.  750-2,000 men.

We assume that units of this size have a smattering of guns attached to them.  Artillery pieces represent a larger concentration of a Corps reserve artillery.

Most often, organize Commands into  Corps.  Depending on the size of forces involved, you may want to group these together into Wings.  Typically 3-6 Commands per side works best. 

Miniature Scale

2mm miniatures work really well.  You don’t even need basing.  Just line up 3 stands for each Unit.

You can even use Kriegsspiel blocks for the units. 

Scale Conversion

Pub Battles is made to fit an entire battle on a small table.  For miniatures, you may want to scale it down to a bigger size. 

For example, you may want to double a 2 x 2 foot Pub Battles map into a 4 x 4 foot big table.  Scales would now be double as follows:

Double Scale:

1 mile = 7.5 inches.

Movement Rates

1 Mounted move = 15 inches. 1/3 Mounted move = 5 inches.

1 Foot move = 10.5 inches. 1/3 Foot move = 3.5 inches.

Blocks are:  1 3/4 x 3/4 inch.

HQs:  3/4 x 3/4 inch.

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