The Pub Battles rules make an excellent system for miniature games. They are:
- Fast (complete an entire battle in 1-2 hours)
- Accurate, and
- Easily accommodate multiple players
These scales will help you to setup and play miniature battles with Pub Battles rules.
1 turn = 1.5 hours.
1 mile = 3.75 inches.
1 Mounted move = 7.5 inches. 1/3 Mounted move = 2.5 inches.
1 Foot move = 5.25 inches. 1/3 Foot move = 1.75 inches.
Blocks are: 1 7/8 x 3/8 inch.
HQs: 3/8 x 3/8 inch.
For large armies, units typically represent Divisions. 2,500-5,000 men.
For smaller engagements, they can represent Brigades. 750-2,000 men.
We assume that units of this size have a smattering of guns attached to them. Artillery pieces represent a larger concentration of a Corps reserve artillery.
Most often, organize Commands into Corps. Depending on the size of forces involved, you may want to group these together into Wings. Typically 3-6 Commands per side works best.
2mm miniatures work really well. You don’t even need basing. Just line up 3 stands for each Unit.
You can even use Kriegsspiel blocks for the units.
Pub Battles is made to fit an entire battle on a small table. For miniatures, you may want to scale it down to a bigger size.
For example, you may want to double a 2 x 2 foot Pub Battles map into a 4 x 4 foot big table. Scales would now be double as follows:
1 mile = 7.5 inches.
1 Mounted move = 15 inches. 1/3 Mounted move = 5 inches.
1 Foot move = 10.5 inches. 1/3 Foot move = 3.5 inches.
Blocks are: 1 3/4 x 3/4 inch.
HQs: 3/4 x 3/4 inch.