Nuclear Victory!

A big change in the new Supremacy is how you determine victory.  Once you have ICBMs, it’s easy to nuke a player out of the game but is that your best option?  Often times now, this can make you lose.

Recently, I was the CW in a game.  As it turned out, lots of players ended up with cards in the Middle East.  I based most of my forces in India.  On turn 1 I invaded, capturing 95% of the worlds oil production.  The only player in a position to do anything about it was Russia (Clint) but I turned them into an ally by protecting one of his companies.

On turn 2, I was at total war with the US (Gabe), Japan (god) and the EU (Curt).  The US conquered Canada.  The EU conquered Britain.  They each had 1 ICBM and planned to nuke my last to cities:  Delhi and Canberra.  That would have put me out of the game but in Supremacy 2020, that doesn’t mean I lose.

What?!  Yes, actually that would have almost insured my victory.  In Supremacy 2020, victory is not based on the last man standing, it’s based on points.  You get points for cash, armies, navies and companies.  If you have no cities left at the end of the Attack phase, you total and record your points.  Yes, I’m “out of the game” but I can still win.

In fact, my points would be locked in and guaranteed.  At this point in the game, I had tons of cards.  I just seized them from everybody!  I also had lots of cash and forces.  They took my cities but they did not destroy my forces in the field.  Nobody could get to me remember?

In spite of pointing this fact out to them, the coalition decided to nuke me out anyways.  Just for the satisfaction!  I have a way of bringing that out in people.   😉

My Russian ally came to the rescue by shooting down the ICBM targeting Delhi.  Hmmmmm…..   Now was he doing that to ‘help’ me or to allow my enemies more time to reduce my score before taking me out?   Clint is pretty cagey that way.   :/

So, can you build up a huge nuclear arsenal and destroy the entire globe on turn 2?  Yes.  It’s possible.  It will very likely cause you to lose.  The path to victory is to acquire lots of forces, companies and cash.    -at least as relative to what other players have.

If you are going to take a player out, be sure to grind them down to a pulp the old fashioned way first.  Or even better yet, get your ‘allies’ to do it for you.

Diplomacy Anyone?

We used the new diplomatic kit in our game last weekend.  China (Gabe) started by seizing my (Russia) company in N. Manchuria and a US (Em) company in Canton.  We protested.  We threatened.  We begged.  Nothing.  China’s response?  – “meh”.

It was the first turn of the game.  I wasn’t looking to get into a major war with China right off the bat.  It would take a turn or 2 before the US could get over here.  What else could we do?  We Denounced China!  :0

I wrote up a formal Denouncement of Chinese aggression.  I demanded the return of both my company and the US company, along with payment of $2TL in damages/reparations.  I handed it to the US.  Em immediately signed it.  I then handed it to Gabe.

He was shocked, dismayed.  He immediately offer us everything we asked for and profusely apologized.  Em wasn’t having anything of it.  Smelling blood in the water she responded, “Well you should have offered us that when we asked for it last time.  Now it’s going to cost you more!”  -She’s a tough negotiator!  Gabe pleaded and begged.  Even offered her twice the money but to no avail.

What changed?  What does a Denouncement do?  Absolutely nothing.  It has no game effect.  It is just a formal document in writing of the same thing we already did verbally:  demand our companies back, or else!

Em and I were shocked.  She smiled and winked at me.  I guess it’s the power of the written word.  Who knew?

I think the Diplomatic Kit can be a great tool for new players.  Often times, new players aren’t sure what to do.  They don’t know what they can do!  They aren’t sure how to jump into the negotiations.  What to ask for?

The Diplomatic Kit gives them options.  You don’t like what just happened?  You can declare war.  You can make a formal denouncement and get other players to sign on.  You can write up a formal alliance against a threat.  Can’t you do all these things without the Kit?  Yes but in the moment it’s easy to forget about what you can do.

I’d really like to see these worked into our online game.  It’s a great tool for communication.  They prompt  you with a list of options.  Options besides just nuking everybody!  As fun as that can be sometimes.

Supremacy Online

We have met with several IT / software developers in the last few weeks and have contacts to meet with 3 more this week. This has the potential to be very cool. There are many pitfalls to avoid here. Lots of software people want to turn this into Farmville or Civilization. I don’t think that is what Supremacy is about. The nukes are fun but this game is mostly about negotiating and diplomacy. They want to make it a 1 player game with AI. I’ve never seen a computer strategy AI that actually works. I don’t think a computer is capable of being a good Supremacy opponent. I have seen many good games that totally suck in computer version. We’re determined not to let that happen.


The best model I can see for an online version is WSOP online poker. I think this has to be multiplayer and accessible to many people around the world. It has to have live online chat during the game so that players can posture, haggle, threaten and ally during the turn.


They want to make Supremacy into something they know. Supremacy is completely different from all the other digital games out there. I think that is what’s going to make it big!!


I’d like to get a dialogue going on this with the fans.  More brains are better than 1 and Supremacy players are very smart.  I’ve turned on the comments.  Usually we have them turned off because of spamers.  If this doesn’t work, send me an email and I’ll post it on here for you.


What kinds of things should online Supremacy include?  What should not be there?  Ideas of what you would like to see?  Let us know!