Capture Those Colors

Pub Battles works great for scrappy little battles like Brandywine and Little Bighorn.  Is that what this system was built for?  Is it capable of modeling bigger engagements like Gettysburg or Austerlitz? 

This is a great analyses by Mike Strand.    -And by the way, we have pieces for Gettysburg and started on the graphics for the map this week!  I would expect to see this out sometime next year. 


The way many folks talk about Gettysburg, you’d think it was a fait acompli that the union would win, yet there are those who also maintain the 1st Minnesota “saved the union.” This dichotomy creates a real problem for game designers. How do you make the game realistic in the sense of what could the participants have realistically expected from various actions, and then factor in such unpredictable variables as the case of 264 man battalion charging a fresh 1400+man brigade and stopping them cold. 

 

One way is by just ignoring such anomalies and saying “well this game doesn’t count actions by smaller units.” Another design technique would be to include a deck of cards, one card would be the 1st Minnesota card that allowed a combat re-roll. Unfortunately, having the card be a known quantity that a player can lay down at any time is too powerful.

 

Now look how this plays out in a Pub Battles game. The Union has a bunch of spent units that have just retreated off Seminary Ridge and some fresh units behind those. The confederates facing them are all in good order. Whoever moves first will decide whether or not the Confederate player rolls up the Union line or not. The confederate command chit is drawn first, the union player rolls for his divisional commander to alter turn order…Fail! Next he rolls for his corps commander, success! The union spent units rally to fresh and the confederate attack is repulsed when Picket’s division is chewed up by a couple of the union units rolling 3 hits.

 

What happened historically? The corps commander, General Hancock, was trying to move up his fresh brigades to fill the hole in the union line, but Wilcox’s Virginians were already closing in, a 1400 strong fresh brigade. He had to delay them just a few minutes. Looking around, he spotted the only unit available, a Battalion of a couple hundred Minnesotans. He rode up to their Lieutenant and pointed to the Virginian’s colors. He said simply, “I want you to capture those colors.” The lieutenant said, “Yessir!”  The little Battalion surged forward and captured the colors before being repulsed with 83% casualties. The delay was time enough for Hancock to move his troops into position. The line and the Union was saved.

 

Pub Battles does not try to recreate the heroics of the 1st Minnesota directly, instead it creates the same results with a player’s decision to involve the corps commander directly, and with a die roll showing how successful he is.

 

Simple. Elegant. Brilliant. 

 

-Mike Strand

 

Hitler’s War- Game Review

 

hitlers_war-map

Hitler’s War is an old strategic wargame on WWII.  What is it like?  Is it any good?  Though I am almost embarrassed to admit it, this is actually one of my favorite games.  Serious wargamers (WiF, A3R, AETO) scoff at it.  Axis & Allies players would be disappointed in no minis.  What could I possibly see in this game?

Well, compared to Axis and Allies,  it doesn’t have the cute minis but it does a much better job in recreating the war:  economics, bombing, subs, Africa, Minors, you can start in 39.  The rules used to be  longer but Axis & Allies rules keep growing.  These days, Hitler’s War rules might even be shorter.  Hitler’s War used to take a little longer to play too but again the play time for Axis & Allies has grown.  I’d almost bet Hitler’s War could be played faster now.    

Hitler’s War does have some quirky things in how your armored spearheads work.  It is abstracted but then again, look at Third Reich.  Hitler’s War isn’t THAT whacky and gamey looking.

WiF and ETO are hard to beat for realism.  They are wonderful games.  The question is:  Do you have time to play them?  Do you have space to set them up?  I love those big, monster games but Hitler’s War is a game you can actually fit into your life.      

 

You can pretty much play through the entire war in a good day.  Try that with WiF or AETO! 

Yes, much of the detail is gone but in many ways I like this better. This allows you to focus on the truly strategic issues.  What is your production compared to the enemy?  What should you produce?  What countries do you attack?  When and why?  These big level issues are what really determine the war’s outcome anyways.  All the rest is just matter of grinding out the results isn’t it?

There is some detail. You can produce infantry, armor, air, bombers, navies, subs and ASW.  You can even invest in technology.  There are partisans and great leaders like Patton and Rommel.  You can direct the flow of the war by controlling how much you spend on these weapon systems.  Hitler’s War gives you the feel of WWII without bogging you down in tons of rules. 

Hitler’s War is a great example of how less it more. Removing all the minutiae allows players to focus on the big trends. Who should we invade first?  Poland, France then Russia?  Or Poland, Russia then France?  How about France, Poland, then Russia?  Guess what?  In Hitler’s War, you could test out all 3 of these plans on a Saturday!

In many ways this reminds me of Pub Battles. One of our play testers commented that Pub Battles is the game he has played the most this year.  Why?  It is exciting and has great re-playability but one of the biggest things going for it is speed.  It plays fast.  He just doesn’t have the time it takes to play a regular wargame these days.  He can always fly through a battle of Brandywine in a spare hour.  How many other games can you do that with?  Time and again, he finds himself pulling out Brandywine because it is fun and convenient.

Maybe Hitler’s War was onto something. Should we do a WWII Pub Battles?  Do you still like and play Hitler’s War?  What do you like about?  Hate about it? 

Box & Map

IMG_7591

 

We have shipped a few early games to play testers.  How does it look?  Here is a letter back from one with our response:


Hi Marshall,

 

Finally had a spare minute to open the box. The tube looks nice.  The opening blurb on the battle is a little pessimistic for the American player!  But that is just PR to make the game enticing.

 

Inside, the map is beautiful, no doubt about it.  It does live up to the hype. The small rule book works for me.  I prefer that to one large sheet folded up.  The blocks are good quality and the labels look nice.  The components are great!

 

Downside:  the map is of course curved, as are the rules and charts and other sheets.  Curved rules and charts are hard to use! And since the game has to be put away re-rolled, the map and rules and charts will always be curved!  That is a concern.  Rules, charts, and maps that sit flat are easier to use.

 

And getting everything back into the tube is not easy!  You literally have to roll the bags of pieces into the rules and charts, and roll all of that into the map!  Putting the game away will take more work than setting the game up!

 

Overall, I love the quality of the components.  But, just to be honest, I am not sure they outweigh the inconveniences involved.  As for expense, I do not mind paying for quality, and that is delivered.  But I can understand why others would prefer a practical, more easily used map – I almost feel nervous with the thought of actually playing on a map like this. It would be like playing Craps on the Mona Lisa!!

 

Mark


 

Mark,

The map always makes a great impression in person!  It is amazing.  One play tester was too afraid to play on it because it looked so good!  He instead had it framed.

 

They are beautiful but rest assured, they are also tough.  We’ve been playing on ours for a couple of years now.  It shows no signs of wear.  The worst that has happened is a few threads came loose on the edges.  Just carefully trim them off and you are as good as new.

 

Putting Away

When putting it away, try this:  Roll up just the rules and chart with the map.  Put it in the tube.  Then drop in the bags of pieces.  It goes much easier that way.  🙂

 

Curling

There is a slight curl when you first pull it out.  A quick counter roll when you first take it out will quickly remove any curl to the rules, chart and map.  The map usually flattens out on it’s own mostly after a few minutes.    It’s not as bad as it seems at first.

 

Thanks for all the great feedback!

 

Marshall