What is the Black die for? Tracking time.
Play testing revealed that counters on turn tracks can get easily dislodged by unruly die rolls. Counting turns with a big square die was much more stable and reliable.
What happens after turn 6? Easy, just keep rotating. Turn 7 would be a 1. Turn 8 would be a 2 and so on.
While we are on the topic, how do you track commands for the turn? You are of course free to do this anyway you want to but this is how we do it.
We like to keep the pulled chits that haven’t moved separate, so it is easy to track where you are. In this example, Greene and Knyphausen have already moved. Sullivan was pulled to move next but he hasn’t moved yet.
Cornwallis successfully rolls to jump ahead. So then we place his chit here:
Sullivan rolls to jump ahead of Cornwallis but fails. After Cornwallis actually moves, we would slide his command chit over like this: