Games Change Lives

It sounds kind of silly.  Am I overstating this?  Supremacy is just a game right?  What difference can a game make.  That’s just kid stuff.

My little brother-in-law grew up in a bad neighborhood going to a bad school. It was a shame because he was a very smart kid surrounded by drugs and gangs. I showed and played Supremacy with him when he was about 12. He loved it!! It sounds silly to say but it truly transformed his life. I couldn’t get him out of the ghetto but Supremacy showed him that there are other things in life. Things like: business, profit, trading, millions of dollars trading hands, budgets, international political conflict. He learned good communication skills, negotiating, how to resolve conflicts and managing money.  How do you balance today’s needs with long term investment? Where else could he be exposed to these ideas and learn about them?  He certainly not in his school or community.

 

Mark stayed out of gangs and drugs. In spite of his background, he was inspired to go to college and build a career. I watched him grow up. He went on to get a bachelor’s in business. He built a career in management at UPS. He bought a home and started a family. Yes, I really do credit much of his success to Supremacy. It was his ‘gateway drug’ to success. It opened his eyes to possibilities he would not have otherwise seen.

 

Supremacy touched my life. It was huge to Mark. If you are a real fan, then it’s touched you also. Want to have a life changing impact on a kid?  Play Supremacy with them.

 

 

Supremacy 2020: The Game THEY Don’t Want You to See!

THEY tried to shut us down.

THEY failed.

The Command Post is back on line!

(We strongly suspect grey aliens are involved too but we can’t prove it, ….yet.)

 

Help us send THEM a message with our new Cyber Attack promotion and SAVE!  For a limited time, save at our Shop checkout with this secret Coupon Code:  greys

This will only be good for so many customers so don’t delay.

 

It just so happens, we are working with a real Cyber War specialist! He works with the Pentagon and the CIA. He is also helping us develop an all new expansion deck: Cyber Supremacy 2020. This deck will allow players to launch and defend against cyber, chem and bio attacks. We have some very exciting ideas going into this. Let me know if you are interested in helping us play test it. We won’t really get cranking on this until after the first print run is shipped.

 

 

 

 

Dicey!

The dice are done!  They look amazing.  Individually engraved.  Gold eagles.  Custom colors.  The pips were actually the toughest part.  White dice come standard with black pips.  Very hard to get custom blue pips to match the blue dice.  The end result is worth it.

Dice worthy of Supremacy!

dice1

Are ABMs too strong?

We get this question from time to time.  Strangely enough, we also get:  Are ABMs too weak?  I guess it depends how you look at it.  First of all, how much does it cost to build them?

Before you can build them, they have to be researched.  I count 4 ABM cards out of a 100 card deck.  You have to pay $200BL per card you turn over.  That sounds really expensive but keep in mind that many of the cards are already dealt out to players.  How much do you have to spend on research on average?  (help me out here math geeks)  I’m not exactly sure of the math but from playing experience it’s expensive.  You better plan spending at least $2-5TL on research.  I’ve seen desperate players spend as much as $10-15TL.

That’s not all.  You still have to pay for 2 minerals.  If they are worth an average $500BL each, that is an extra $1TL.  So let’s say you spend $6TL on ABMs.  Are you protected?  No.  This is where the ABMs are ‘weak’.  $6TL is a lot of cash.  What do you get for all this?  You can shoot down 1 incoming ICBM.  If a player launches 5 at you at once, you are still out of the game.

Ok, so what did we spend all that cash for?  It’s the follow up builds.  Let’s say next turn, you build 4 more.  Now you can shoot down 5 incoming ICBMs at once.  A player would have to launch 9 at you to take you out.  Let’s say the turn after that, you build 4 more.   Now you have a total of 9 ABMs.  The most ICBMs a player can launch at you is 12.  You shoot down 9.  Only 3 get through.  You are still in the game.

Lets look at the economics.  How much did it cost that player to launch 12 ICBMs at you?  $6TL for missiles plus the cost of 6 minerals.  Worse than that is the VP cost!  It’s double:  $12TL (+value of minerals).   The kicker here is that the ABMs are not consumed when fired.  They are reusable.  Your stockpile of ABMs still count big for VPs.  Again, this is double value.  Your 9 ABMs are worth $18TL in VPs.

In addition, having the most ABMs also gives you the high tech advantage in combat:  3 re-rolls.  A nice bonus but after building 9 ABMs, you aren’t likely to have a big conventional force.

So, what is the final conclusion?  Are they too weak or too strong?  They are very expensive.  That expense is countered by the huge VP value.  If you have only a few, they are weak.  If you can build many, they become very strong.  Too strong?  Well, look at all the cash you had to pay for them!  Would you spend that much effort on something that wasn’t very strong?

Also consider your opportunity cost here.  What did you not build by choosing to build a huge ABM stockpile?  How are you hurting and behind in those areas?  Yes, a massive ABM force can be extremely strong.  Considering the costs to build one, it seems just about right.

 

Supremacy 2020 vs Classic Supremacy

I got an email today from an old fan.  He was excited about the prospects of a new Supremacy but hesitant about the rules.  “What have you done to our beloved game?!”

Rest assured.  Our favorite game is in good hands.  We do understand your concerns.  Most of the time, I am disappointed with rules.  Usually, they are poorly written.  Confusing.  Boring.  Overly verbose.  Overly complicated.  I was shocked to read a rule book from a Civil War game yesterday.  They rambled on for 9 full pages just on combat!  These were full 8 1/2 x 11 pages, in fine print, in 3 columns with no graphics, and it didn’t include the 2 pages of combat charts.  All of that, just to explain to players how to attack.  Can most people even remember all of that?  I could if I really wanted to, but why?  Is all my time and work rewarded sufficiently with fun?  No.  In fact it hurts the game.  I’d rather just roll a few dice, get a result and then move on with the game.

How long are the combat rules for Supremacy 2020?  Let’s see.  I’m counting 1 page for ground combat.  That’s big print.  That space includes several minor graphics, tables and examples.  Oh, and our pages are little half pages in a small booklet.  (legal sized paper folded in half)  Easy.

Ok, so it’s simple, short and elegant but what are they like?  How do they affect game play?  How are the new rules different?  What impact do they have on the game?  Great questions.  Here are the major differences:

 

Differences in Play

  1. The market works like you would expect.  During times of war prices rise.  After the war prices crash.  In the old game, the first and maybe second players to trade made out really well.  Everyone else was priced out.  Now, everyone can trade every turn.  Big profits are still possible.  Don’t have enough of a critical resource?  You can always buy from the market.  It just might be expensive at times.  Still, it can get you through a turn or two in a pinch.
  2. Lots more combat.  A turn of build up followed by a turn of combat in the old game was often all it took to bankrupt a player.  No longer.  Conventional fighting is much cheaper.  You can continue to build up, fight, and move on multiple fronts from turn to turn while still trading and making money.  The fighting is fun, dynamic and fast moving.  Blitzing campaigns half way across a continent and back are possible in 1 turn, if you have the troops,  supplies and the will.
  3. Aggression.  Often times the best strategy in the old game was to sit and do nothing.  Just slowly build cash while the other players weakened themselves.  What fun is a game if the best way to win is just sit there?  Now, combat is cheaper.  It is easier to make worthwhile progress fighting.  Combat actually favors the attacker.  We have also made several adjustments to the victory point system.  This greatly rewards aggressive players.  Sitting around watching is now the surest way to lose Supremacy.  To win, you must control more companies.  The best way to do this is to build up, go take them, and then keep them.
  4. The new victory system favors the bold.  It also balances the use of nuclear force.  In the old game, often you would get 1 player that would just get bored (or mad) and decide to destroy the world.  Result?  Everyone loses.  There is some merit to this.  That is the ‘real world’ result:  everyone loses.  You can easily still play this way if you prefer.  The new victory system solves a lot of old problems.  There is a built in point penalty now to launching a bunch of nukes.  More often than not, destroying the world will cause you to lose by points.  Just because you get nuked out, doesn’t mean you lose.  You can still win by points later.  Everybody has a score.  Everybody is ranked.   It’s not 1 player wins, everybody else is a loser.
  5. Speed.  The new game plays much faster now.  Many games end on turn 3.  Usually they are finished by turn 4-5.  You can actually play a interesting game to conclusion in 2-4 hours.  The old game often took several turns of boredom while everybody just built up and decided what to do.  Now, conflict and tough decisions start right away with turn 1!  It develops quicker, resolves quicker.  Buckle your seat belts because this game is intense all the way through.

 

 

The Apple of Wargames

The Measure of a Great Game

Supremacy was always kind of a counter culture product.  It reminds me of Apple or Volkswagen.  It zigged  while the rest of the market zagged.  The measure of a great game is not how many complex rules they can cram into a 100 page rulebook.  The measure of great graphics is not how many competing colors they can fit into highly detailed, high res images cluttering up an overly busy board.  Supremacy was and is based on the concept of minimalism.  Less is more.  It is that way by design.  More rules and pieces do not make a game more realistic.  Don’t be fooled by its seeming simplicity.  In many ways, Supremacy is more realistic at modeling international conflict, trade, economics, politics and warfare than many so-called ‘simulations’.  Though the rules are simple, the strategic possibilities and layers are very complex. Fans of the original get this.

Our graphics guy is not ‘mediocre’.  He is brilliant!  The graphics look clear and stark on purpose.  That is the theme of the entire game.  Supremacy’s focus is grand strategic, not micromanaging minutiae.  New people comparing Supremacy 2020 to current market standards for board games maybe surprised.  This is not your run of the mill Euro/RPG board game.  Don’t mistake the stark, minimalistic style for cheap and unfinished.  Look at the diehard commitment to this game from people who saw it in the 80’s.  And that is in spite of the ‘flaws’ it had then!  How many games on the shelf today will be remembered like that 30 years from now?  There are no custom molded zombies, (not that those aren’t cool) but this is a game that will become a favorite and classic.  It has tremendous replay value.  The new random card opening gives players a unique strategic puzzle to solve every game:  Different weaknesses.  New opportunities.  This is a game you will play over and over.  Every Supremacy game ends with players discussing why they did what they did and what they plan to do in the next game.  🙂

Kids and War

My daughter Emily heard about the budget battles in congress on the news and the ensuing government shutdown.  “Why do the republicans want to shut down the government?”, she asked.

“Well, I think they are worried that the national debt is getting too high.” I answered.

“Oh, is that like in Supremacy?”, she asked.

“Yes”, I answered “Exactly.”

“What is our debt?”, she asked.

“I think it’s around $16-17 TL.”, I answered.

“Oh my,” responded Emily, “That’s high.  We aren’t bankrupt yet?”

“Well, not yet but we are getting close.  That’s what congress is worried about.”

“How can we even afford the interest payment on that much debt?”, she asked.

“Well, that’s a big problem for us now.  Our payments on debt is a big part of our budget and it’s growing.  That leaves us with less money to pay for other things.”, I responded.

“We have to pay all that money to the bank?”, she inquired.

“No, we pay it to our bond holders.  China holds a lot of it.”, I answered.

“Oh, just like in Supremacy!  So we have lots of debt and China has lots of bonds.  So each turn they make a bunch of money and we pay it?”, she clarified.

“Yes”, I said, “That’s mostly it.”

“Do they have a big navy?”, she asked.

“Not yet”, I said, “but they are trying to build one.”

“That’s not good.”, she said, “Do they have lots of ICBMs?”

“Yes”, I answered, “but so do we.”

“Ah, so there is no point in attacking us.  We’d just obliterate each other.”  She said, “What about North Korea?  I heard they were threatening to nuke us?”

“Yeah, but they only have like 1 or 2 and they aren’t long range or very reliable.”, I answered.

“Do we have ABMs?”, she asked.

“Sort of”, I answered, “It’s not full proof but we can shoot down some.”

“So it’s like we only have a couple ABMs in Supremacy but the North Koreans only have 1 ICBM?”, she surmised.

“Yeah,” I answered, “More or less.”

A surprising conversation considering that Emily is a 10 year old.  What?!  What is she?!  Some sort of international/political genius?  Nope.  Just a regular kid.  A regular kid that has played Supremacy!

Pretty sophisticated knowledge for a 10 year old.  Unlike most of her peers, she knows where Burma, Afghanistan and Argentina are and she can point them out on a map.  She understands the basics of global trade, conflict, negotiation and politics.

Well, that’s all good but what about nuclear war?  Doesn’t playing games like this make kids violent?  Nuclear war is horrific.  It shouldn’t be made into a fun game. It may seem that way at first.  A closer look actually reveals the opposite:  Studies show that wargamers tend to be more pacifistic than the general public.  It makes sense if you think about it.  People that play wargames understand better than anyone else how devastating and destructive war can be.  They see how it starts.  They know why it’s best to avoid it and  how.  The world would be a much better and safer place if more people played Supremacy.