Waterloo Color Test | Command Post Games
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Waterloo Color Test

Ok, I couldn’t stand it anymore!!  Seeing all those blue and grey blocks for Antietam sitting there next to the red British blocks for Brandywine, I couldn’t stop thinking of Waterloo.

So last night after work, I created a 1st draft set of Waterloo blocks.  (Yes, that’s what I do for fun!)  The French are already set.  We’ll do the same colors and style from Marengo.  I think the Prussians look good.

I’m not sure about the British.  What should the colors be?  How do these look?  Any ideas or input?  Leave us a comment.  

 

 

 


This British army looks like a hodge podge mess.  Lots of Militia grade units.  It seems like they are coupled with Elite British units.  This automatically makes me start thinking of how you would use this army in Pub Battles.  

With hidden intel, it’s going to be a crap shoot for the French.  Is that an Elite British unit you are attacking or an allied Militia?  

As the British, I think I would want my Elites up front with the Militia in support.  This is going to look tougher to the French than it really is.  Once that front line cracks, you are going to be in big trouble and forced to fall back with the British before your whole army disintegrates.  

Very interesting….

  

10 thoughts on “Waterloo Color Test

  1. Not terrible. It accurately represents the nationalities that comprised the Anglo-Allied force under Wellington.
    However, it may be better to have the majority of the tile red with a small square in their national color.
    That may be less visually confusing for the player, better looking, and still show the diversity and origin of the various units.

  2. As long as it’s clear to the British player which troops are which, all is good. Nothing is worse than thinking you’ve got your elites in front only to have your opponent point out they’re not! Solid color differences in the label have got my vote.

  3. Question, didn’t the French know who they were facing by flags and uniform color?

    Also will you disguise the French? The allied player should not know if the guard is going in either?

    • I’m assuming you are referring to the hidden block format here.

      Yes, when you get up close enough, you can identify units. We simulate this by keeping the blocks hidden until you close for combat. It’s not perfect but it approximates some of this effect.

      It get more perfect than that, you’d need an Umpire with 3 sets of maps! 🙂 We like that too.

      I think I recall the arriving Prussians being mistaken for Grouchy reinforcing. We thought about making the French and Prussian blocks the same color. Just using grey stickers for the Prussians instead of the French white. We were afraid this would be too confusing.

      I don’t know. We should still test this out at least. It might end up being fun!

  4. I just found your website and am really excited and plan to buy one soon. I like the idea of the cuffs that someone has suggested. Off topic but you should start a forum for enthusiast of your products to talk and share ideas.

    • Thank you! Glad you found us.

      There are forums on FB & BGG but they often get kind of trollish.

      In a way, the comments here on our site are a sort of mini forum. If everybody starts leaving more comments on here, it can grow into that. You can search for different keywords in search bar to find them. I’m not sure if that searches the comment info though.

      Let me check. There might be some other kind of forum Plug In I can get for our site that allows for that. That way you guys could create your own folders and lines of discussion.

      We would police the forum much stronger than BGG. I don’t mind if you disagree with others or even us but you should at least be gentlemanly about it. 🙂

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