“Think Different” About Wargaming
The Rebels of Wargaming
Welcome to the simplicity revolution.

At Command Post Games, we’re like the scrappy rebels of wargaming—challenging the old guard with simple, elegant designs that pack a punch of realism without the hassle.
The entire industry has become obsessed with simulating every rivet on every tank instead of simulating the experience of command. We’re the guys saying, “Hey, what if we focused on the command decisions instead of the calculations?”
No Hex & Counter Prison
“Real armies don’t do the drunken stagger across a hex grid and face only in 60-degree increments.
…when it comes to musket warfare. It’s very linear. They formed up in lines, fought to hold lines and moved in lines. Trying to force all that into a hex grid just looks ridiculous. It doesn’t fit.”
Rules You Can Actually Learn
Ten minutes to learn, not ten hours. We believe great games should be about strategy, not memorizing 47 different combat modifiers.
Look, some grognards are never going to change. They’re invested in complexity the way IBM was invested in command lines and MS-DOS. They’ve spent decades mastering these systems and don’t want to admit there might be a better way. I get it.
The Gateway Drug to History
Most people see historical wargaming as overly complex and boring. That’s tragic, because history is fascinating and strategy is fun – when it’s not buried under mathematical complexity.
“Why crunch numbers when you can command like Napoleon—bold moves, big risks, and that sweet rush of victory (or hilarious defeat)?”
Welcome, Traditional Wargaming. Seriously.
For years, you’ve dominated wargaming with your 100-page rulebooks and 12 double sided player aids full of tables of numbers to look up.
We applaud your dedication to complexity. Really.
But there’s a whole generation of potential commanders who took one look at your rulebooks and said,
“Life’s too short.”
We’re here for them. – and for the secret rebels inside the grognard community who are tired of being rules lawyers and accountants when they want to be generals.
The future of wargaming isn’t about more complexity. It’s about more commanders.
“Hey, what if we focused on the command decisions instead of totaling combat modifiers?”
Welcome to the Simplicity Revolution
The traditional companies can keep making games for the 5,000 people who want to spend their weekend calculating combat ratios. We’re going after the 500,000 people who want to experience history without needing an engineering degree.
We’re not trying to destroy traditional wargaming – we’re trying to evolve it. The same way Apple didn’t destroy computers, they just made them human.
Join the rebels who believe wargaming should be about commanding armies, not calculating combat ratios.
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would like to buy just a brandywine map can you help me thank you
Yes! You can get different formats of the map only here for display:
https://www.commandpostgames.com/product/brandywine-map-1777/
We have a few other maps as well:
https://www.commandpostgames.com/product-category/art/
Hi Team,
I am very interested in your Pub game system and I plan on buying your starter pack and the Brandywine game. I was wondering if you plan to release any new Pub games in 2019.
We have several in the works now and close to completion:
Ancients
Austerlitz
Germantown
Manassas