Can a Game Be Too Realistic?

Wow.  Best game review ever!  I can’t imagine any higher praise.  I was talking to Mike the other day via email.  I asked him how he liked our Pirate game.  He said he hated it.   🙁    Oh really?  What didn’t you like?

“It’s too realistic.  It’s not a game where you can just have fun and play pirates.  The tension is palpable.  As you approach another ship, you don’t know who they are, what they have or what their intent is.  It is very stressful.  This game made me feel sick to my stomach.  I actually feel nauseous every time we start.”

How’s that for an accurate and realistic model for a simulation?!  It doesn’t get any better than that!  For us, realism isn’t tracking tons of numbers like an accountant, 1 micro step turn at a time.  Our definition of realism is that you only have control over the kinds of things you could have controlled.  You have knowledge only about the kinds of things you could have known.  A good game puts you in the captain’s chair.  If focuses on you making command decisions.  Not totaling combat factors and tracking damage points.   

So be forewarned.  You’re gonna need Alka-Seltzer to play this game.  Rum works good too.  =)

In a way, Pirates! is kind of misnamed.  If you are looking for a pirate game where you can run around and live out a Disney fantasy of pirate life, steal a ship, find some treasures, fight off some sea monsters, then make it back port for some rum and a dance with the governor’s daughter, this is not for you.  It’s not that kind of a game.

What does it do then?  It was actually based off Star Trek II, the Wrath of Kahn.   A tense battle of wits for survival against an unknown enemy.  That is the spirit we captured. 

 It’s about naval combat in the age of sail.  Piecing together the whole picture off of just a few clues.  Assessing risk.  Anticipating what the enemy will do next.  Asking the right questions.  Making command decisions.  Knowing when to push it and when to cut your losses and run.

This game trains you to think like a Captain, not an accountant.    

Can a game be too realistic?  Well, you might need Alka-Seltzer to play it, but nobody has gotten scurvy or been hanged yet.  So that sounds like a perfect mix.  =)

Pirates!  The Devil & The Deep

Play Pirates! in FREE Online Demo

This is a crazy experiment that popped into my head yesterday. Why can’t we play Pirates! over YouTube?

I’ll be the umpire. I’ll explain what just happened in the last turn and what the basic options are going forward.

You guys tell me what you want to do in the comments. I’ll take a consensus of what most of you say, and then conduct the next turn. Kind of like a live Kriegsspiel type game over YouTube. Why not?!

Go watch the video here:

Then tell me what you would do in the comments on YouTube. Fun!

Pub Battles: Best Rated Game!

Pub Battles is used by many military schools and academies around the world. We often hear back that it is their favorite system to game. It is used in classrooms for teaching and as exercises for training.

Now the military is very sensitive about endorsing products. It would be an ethical violation for them to publicly say anything about 1 particular product or company. It could look like government corruption / favoritism, right? So we can’t say who or where, but we get many glowing reviews from military instructors and schools from all over the US, France, UK, Ireland, Denmark and Scandinavia.

Here is one we got recently:


Antietam Review

Best review ever!:


”I have been wargaming for thirty years and can safely say this is my top wargame system. There is a place for miniatures, hex games etc, but If I have to pick one, this is it. Fairly simply to play, yet feels like the most realistic experience of being a General during a battle. I spent 20 years as an Army officer and this is the only game that felt more like a real wargame vs. fun wargame. Coupled with the new Brigade pieces and quality of the components, this is the ultimate scotch and cigar game for me. Hurry up and get the Bull Run brigade blocks made!”

-Shawn R.

Yes, the new Brigade series is out now!

The Hills of Antietam & Gettysburg

What are all the small or thin slope lines on the Antietam map?  Are these hills or not?


I wouldn’t call Cemetery Hill a ‘hill’ at all.


Those were on the historical base maps we used as a reference.  We decided to include them on ours as well. 

I’ve walked this battlefield.  Everything from Antietam creek to the west is all up hill.  The whole thing slopes up from there. 

We almost considered a rule that says that if you are attacking west, it is up hill.  Another approach would be to count the small slope lines.  That is basically what they are trying to show:  that everything west is uphill.  It is a minor rise though.

So what is the official answer for the game?  We ignore them.  We only count the big hill slopes.  We included the small ones for historical reference, so players could house rule them.  I’d recommend just using the big ones.

This is consistent with Kriegsspiel.  Slopes lower than 5 degrees don’t have any impact. 


By that measure, Cemetery Hill at Gettysburg is also not a ‘Hill’.  I’ve walked that battlefield too.  I’ve walked and jogged the route of Pickett’s charge to the high water mark.   I was shocked at how flat it all was.  I wouldn’t call it a ‘hill’ at all.  It’s nothing like the Round Tops or Culp’s Hill.  Look at the famous painting:  Cyclorama of Pickett’s Charge: 

Yep, looks pretty much like that.  Pretty flat, huh?

From a strict game modeling perspective, I would count Cemetery Hill at Gettysburg as clear terrain.  That would be most accurate.  We almost decided to go this route.  Why didn’t we?  Marketing and consumer’s expectations.    

It is counted as a ‘Hill’ in almost every other game on Gettysburg.  Gamers expect to see it.  They look for it.  Fight over it.  Where is Cemetery Hill on the map?  What?!  It’s not on here?!  It’s called a ‘Hill’, right?  You expect to see it that way on the map.  Imagine the howls of protest from trolls and critics:  “They actually made a Gettysburg game with no Cemetery Hill on it.”

Well, it is easy to remedy.  Just house rule it.  Play the battle ignoring that hill.  What happens then?  It would be an interesting play and see how it impacts the game.

How do we play it? As shown and written in the rules. We do count it as a hill. That’s our official answer.        

New Pub Battles Dice Update Stickers

With the release of the new 4.0 rules, we made a few tweaks to the combat results.  A number of good improvements to the game here but what if you have the old dice?  No, this isn’t a scam to make everybody buy all new dice again.  No worries.   =)

 If you have old Pub Battles Dice and want to update to the new Musket Battles design, just let us know and we’ll send then out to you for FREE. 

All we ask is that you wait until you order something new.  That makes it easy for us to just include them with your current order.

 –Otherwise it will turn into an insane mess of us trying to send out thousands all at once by hand with thousands of more complicated emails to sort through.

How to get the new dice stickers?

Next time you order something from us, put a little note for us when you checkout.  Tell us the number and types of dice you need new stickers for. 

How to replace them?

Soak your old dice in a bowl of hot water for an hour.  Replace the water with fresh, hot water to warm them back up for about 5 min.  Then the old stickers should easily peel off.  Dry and rub off any remaining residue with a dry towel, then you are good to go!

General Orders for Attacking Germantown, 3 October 1777

I came across this the other day. After playing Pub Battles Germantown, it is very interesting to read. You can find the full article here.


The troops to be ready to march this evening at six O’Clock.

The divisions of Sullivan & Wayne to form the right wing and attack the enemy’s left; they are to march down Monatany road—The divisions of Green & Stephen to form the left wing and attack the enemy’s right; they are to march down the Skippack road. General Conway to march in front of the troops that compose the right wing and file of to attack the enemy’s left flank. General McDougall to march in front of the troops that compose the left wing and file off to attack the enemy’s right flank.

General Nash & General Maxwell’s brigade[s] form the corps de reserve and to be commanded by Major General Lord Stirling. The Corps De reserve to pass down the Skippack road.

General Armstrong to pass down the ridge road [&] pass by Leverings tavern & take guides to cross the Wessahiecon creek up the head of John Vandeering’s mill-dam so as to fall above Joseph Warners new house.

Smallwood and Forman to pass down the road by a mill formerly Danl Morris’ and Jacob Edges mill into the White marsh road at the Sandy run: thence to white marsh Church, where take the left-hand road, which leads to Jenkin’s tavern on the old york road, below Armitages, beyond the seven mile stone half a mile from which [a road] turns off short to the right hand, fenced on both sides, which leads through the enemy’s incampment to German town market house.

General McDougall to attack the right of the enemy in flank. General Smallwood & forman to attack the right wing in flank & rear. General Conway to attack the enemy’s left flank & General Armstrong to attack their left wing in flank & rear.

The militia who are to act on the flanks not to have cannon.

Packs & blankets to be left, the men are to carry their provisions in their Haversacks, or any other manner least inconvenient.

All the pioneers of each division who are fit to march are to move in front of their respective divisions, with all the axes they can muster.

Pickets on the left of Vanderin’s mill to be taken off by Armstrong: one at Allen’s house on Mount-Airey by Sullivan—One at Lucans Mill by Greene.

Each Column to make their disposition so as to attack the pickets in their respective routs, precisely at five OClock, with charged bayonets and without firing, and the columns to move on to the attack as soon as possible.

The Columns to endeavour to get within two miles of the enemy’s pickets on their respective routs by two OClock and there halt ’till four and make the disposition for attacking the pickets at the time above mentioned.

The Columns of Cont: troops & militia to communicate with each other from time to time by light horse.

Proper flanking parties to be kept out from each Column.