Marengo is a Military Strategy Board Game where up to 4 Austrian players attempt to defeat Napoleon’s army, controlled by up to 4 players.
Known for command focus, fog of war, realism and re-playability. Based on real combat data, officer experience and training principles from the era. Used to train officers in the US military and in military academies around the world.
• Period style map.
• Real Kriegsspiel style, hardwood pieces.
Playing Time: 1 Hour
Complexity: Low wargame
Solitaire Suitability: High
- Main Rulebook
- Map, 24″ x 37″
- Scenario rules & Setup
- Measuring scale card
- Hardwood blocks with custom stickers (15 French, 19 Austrian long blocks)
Some Assembly Required
Get the No Block Version and save by reusing the same Standard Blocks for all of your battles.
Paper maps are folded in a game box.
Canvas maps are rolled in tubes.
Real maps of the period were printed on canvas. This authentic, premium map is tough, durable and beautiful. Printed on 100 year, museum quality, archival canvas. It is water resistant, spill proof and lays flat and smooth. Truly a work of art.
The French begin the battle out of place and badly outnumbered. They must fight an aggressive delaying action to survive. The Austrians must crush the French quickly before their reinforcements arrive.
How Can Napoleon possibly win outnumbered 3:1?
The opening to this battle is terrifying as the French. It may seem impossible but the French have some advantages:
- Ground: You don’t have to stand and fight. You have lots of ground to give up. Often the best defense early on is to run!
- Roads: The Austrians have lots of troops but they start all bottled up on a few roads. Help keep them that way. Against a good French player, it will often take most of the game before the Austrians can actually deploy their army and bring their force to bear.
- HQ Ratings: The French have better HQs. This means they can often move with ideal timing. Striking when the Austrians are vulnerable, running before the Austrians can strike when they are weak.
- Charge: Normally, units resolve combat at the end of each turn. Napoleon’s Guard and Cavalry can ‘Charge’. This means that they resolve combat immediately during movement! Spent infantry attacked by Cavalry can’t form square, so the Cavalry gets a +1 combat modifier. Add these 2 effects together with Napoleon’s 5 rated HQ and you can shatter a weary Austrian army in no time; IF you can combine them together at the right time and place.
The Marengo field is wide open: mostly clear terrain. This makes it a very fluid battle of maneuver. The French are badly outnumbered at first. They have to trade ground for time. When reinforcements arrive, they must strike back to turn the tide. Timing the right moment to strike is key. It is very hard to play the French but once you figure it out, it is VERY rewarding.
In the spring of 1800, First Consul Napoleon Bonaparte crossed the Alps in a surprise move to cut off the Austrian Army near Genoa. Melas fell back and massed in Alessandria. While Napoleon dispersed to cut off escape routes, Melas launched a surprise attack in an attempt to break out.
Badly outnumbered, Napoleon tried to recall Desaix’s Corps with this frantic message:
“I had thought to attack Melas. He has attacked me first. For God’s sake come up if you still can.”
Victor, Lannes and Murat fought a desperate delaying action. Desaix did arrive at 3:00 pm. When asked for his opinion, he replied:
“This battle is completely lost, but there is time to win another.”
Desaix’s timely arrival achieved a victory for the French but at the cost of his own life. On news of Desaix’s death, an exhausted Napoleon simply replied:
“Why is it that I am not allowed to weep?”